Bureau of Rift Statistics · Follow-up 1 · The labels
Which dashes are real escapes? Every call, and why
Report No. 1 counted every dash as an escape tool. Readers on Reddit pointed out that plenty of dashes only go toward an enemy, so they get you in, not out. Fair. So I sorted all 148 movement abilities in the game into the ones that work without an enemy and the ones that need one, and ran the test again.
This page is every one of those calls: the rule it meets, Riot's own text, my reason, and where I checked it. If you think I got one wrong, tell me in the common room or on the Reddit thread. Calls that change go into Report No. 2's run, with your name on them.
What the split showed
- Engage-only champions spend more time dead: +7.4% (+6.7 to +8.1). Clear in 8 of 8 tiers.
- Real escapes don't keep you alive either: +1.8% (+1.3 to +2.4). Clear in 4 of 8 tiers; can't tell in the rest.
- Real escapes still beat engage-only: −5.2% (−5.9 to −4.5). Clear in 7 of 8 tiers.
So the readers were half right. Dashes that need a target carry most of Report No. 1's result. But champions with real escapes still spend a little more time dead than champions with none.
Read this as a lead, not a finding. The question came from readers after Report No. 1 was out, so it gets tested again, unchanged, on Report No. 2's new games. And it isn't cause and effect: engage champions are picked and played to walk into danger. Doctors call this confounding by indication. The sickest patients get the strongest drug, so the drug can look like it hurts.
Does it hold up if you call the borderline ones the other way?
| Version | Real escapes vs none | Engage-only vs none | Real escapes vs engage-only |
|---|---|---|---|
| The rule as written | +1.8% (+1.3 to +2.4) | +7.4% (+6.7 to +8.1) | −5.2% (−5.9 to −4.5) |
| A: a minion wave counts as an escape route | +2.8% (+2.3 to +3.3) | +5.0% (+4.0 to +5.9) | −2.1% (−2.9 to −1.2) |
| B: snap-backs count as needing a target | +1.7% (+1.1 to +2.3) | +7.2% (+6.5 to +8.0) | −5.1% (−5.8 to −4.4) |
| C: leave out kits with untargetability, stasis or revives | +2.7% (+2.1 to +3.3) | +7.6% (+6.8 to +8.3) | −4.5% (−5.3 to −3.8) |
| D: free moves that crowd-control on landing count as engage | +2.5% (+1.9 to +3.1) | +5.2% (+4.6 to +5.9) | −2.6% (−3.2 to −2.0) |
All three directions hold in every version. Groups: 64 champions with only real escapes, 25 with only engage moves, 20 with some of each (not compared), 64 with no movement ability.
The rule
One question for every ability: can it move you without an enemy? If yes, it's escape-capable. If it needs an enemy, it needs a target. Six labels say how.
| Label | Group | Means | Examples | Abilities |
|---|---|---|---|---|
| Free | Escape-capable | Aimed at the ground or a direction. No unit needed. | Ezreal E, Vayne Q, Tristana W | 81 |
| Own or ally | Escape-capable | Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. | Lee Sin W, Katarina E to a dagger, Azir E | 11 |
| Return | Escape-capable | Moves out and can snap back to where it started. | LeBlanc W, Yone E, Zoe R | 5 |
| Any enemy unit | Needs a target | Needs an enemy unit, but a minion or monster will do. | Irelia Q, Yasuo E, Diana E | 25 |
| Enemy champion | Needs a target | Needs an enemy champion. | Nocturne R, Vi R, Darius R | 16 |
| After a hit | Needs a target | Moves you only after it, or something else, hits an enemy. | Lee Sin Q, Thresh Q, Amumu Q | 10 |
Edge cases, decided before any result was run
- Two-part abilities count by their first cast. Akali's E backflip needs nothing, so it's escape-capable, even though the recast needs a mark. If the free part only comes after hitting an enemy, like Akali's second R, it needs a target.
- Terrain, allies and your own things count as no enemy needed: walls, wards, daggers, flags, soldiers, shadows.
- Flash is on everyone, so it isn't counted. Speed boosts aren't movement abilities (Yunara's base E is a speed boost; her R version is a dash).
- Untargetability, stasis and revives aren't labelled here. Stress test C leaves out those champions instead.
- The four stress tests each call one kind of borderline ability the other way:
- A: enemy minions count as an escape route.
- B: snap-backs count as needing a target.
- C: kits with untargetability, stasis or revives are left out.
- D: free moves that crowd-control where they land count as engage.
How the calls were checked
Riot's text first. Every call starts from Riot's own ability text for patch 16.20.1, shown in the table. 29 calls were judgment calls. For those I also checked Riot's champion spotlights, the League wiki, guides and Reddit, and the source that settled each one is quoted in its row.
Then a second coder. Meraki Analytics publishes how every ability is targeted, built independently from the game's data. I wrote down how to turn its targeting field into the same two groups before comparing:
- "Unit" with no allies counts as needing a target.
- Everything aimed at a location or direction, or cast automatically, counts as escape-capable.
The result. We agree on 124 of 142 abilities (87%). That's a Cohen's kappa of 0.70, the standard measure of agreement beyond chance, where 0.61 to 0.80 is usually read as substantial. 6 weren't compared: Ambessa P, Locke E, Rengar P, Samira P, Zaahen E, Zaahen R. Meraki has no record yet for Locke and Zaahen, and lists the rest as passives.
Here's each of the 18 disagreements. Most are abilities where the aim and the movement are two different things: you aim a hook, but you only fly if it lands.
- Ambessa R (Public Execution): Aimed in a direction, but she only blinks to an enemy champion in the line.
- Amumu Q (Bandage Toss): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Azir E (Shifting Sands): Meraki lists the enemies it damages. The dash goes to his own soldier.
- Briar W (Blood Frenzy): The leap is aimed freely, but the frenzy then forces her onto the nearest enemy. Changed after review.
- Briar R (Certain Death): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Elise E (Rappel (spider)): Meraki records the ascent. The descent needs a target enemy, or she lands where she started.
- Illaoi W (Harsh Lesson): Meraki records the empowered attack. The leap goes to that attack's enemy target.
- Jax Q (Leap Strike): Meraki lists enemies only, but Riot's text says he "leaps toward a unit", allies and wards included.
- Kai'Sa R (Killer Instinct): Cast at a location, but only near an enemy champion marked by her passive.
- Lee Sin Q (Resonating Strike): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Lee Sin W (Safeguard): Meraki lists no affected units. The dash goes to an ally, his own minion or his ward.
- Leona E (Zenith Blade): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Nautilus Q (Dredge Line): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Nocturne R (Paranoia): Meraki records the map-wide darkness. The flight needs an enemy champion.
- Pyke R (Death from Below): Meraki records the aimed area. He only blinks when it executes a champion.
- Rengar R (Thrill of the Hunt): Meraki records the camouflage. The leap needs a nearby champion.
- Thresh Q (Death Sentence): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
- Vex R (Shadow Surge): Meraki records how the cast is aimed. The movement only happens if it hits an enemy.
Disclosure: before writing that rule, I had looked at a rough cross-tab of my labels against Meraki's field. The rule and this page were written afterwards, on 23 Oct.
Every call
148 abilities: 97 escape-capable and 51 that need a target. Download all of it as a spreadsheet (CSV).
| Ability | Call | Why | Riot's text | Second coder | Sources |
|---|---|---|---|---|---|
| Aatrox E Umbral Dash | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dash in a direction. | Passively, Aatrox heals when damaging enemy champions. On activation, he dashes in a direction. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Ahri R Spirit Rush | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Ahri dashes forward and fires essence bolts, damaging nearby enemies. Spirit Rush can be cast up to three times before going on cooldown, and gains additional recasts when taking down enemy champions. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Akali E Shuriken Flip | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed | The first cast is a backflip with no target; the recast dashes to the marked enemy. Counted by its free first cast. The recast can mark her shroud, “allowing her to dash back to safety” (Riot, Akali spotlight) | Flip backward and fire a shuriken forward, dealing magic damage. The first enemy or smoke cloud hit is marked. Re-cast to dash to the marked target, dealing additional damage. | AgreesDirection / Auto, affects Enemies, Self | Riot, Akali spotlight Riot, patch 16.20.1 League wiki |
| Akali R Perfect Execution | Needs a target Enemy champion Needs an enemy champion. Judgment call, reviewed | The first cast needs an enemy champion; the second is free but only after the first. The first cast needs an enemy champion; the free second cast only comes after it (League wiki) | Akali leaps in a direction, damaging enemies she strikes. Re-cast: Akali dashes in a direction, executing all enemies she strikes. | AgreesUnit / Direction, affects Enemies | Riot, patch 16.20.1 League wiki |
| Akshan E Heroic Swing | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed | Needs terrain, not an enemy. “Even a well-timed grappling hook might not be enough to escape.” (Riot, Akshan spotlight) | Akshan fires a grappling hook into terrain then swings around it, repeatedly firing at the nearest enemy while swinging. He can jump off early or gets knocked off when colliding with champions or terrain. | AgreesAuto / Location, affects Self, Enemies | Riot, Akshan spotlight Riot, patch 16.20.1 League wiki |
| Alistar W Headbutt | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Target enemy unit. | Alistar rams a target with his head, dealing damage and knocking the target back. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Ambessa P Drakehound's Step | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | A short dash on casting with a move command. | Entering an attack or movement command while casting an ability will cause Ambessa to dash a short distance once the ability is cast, granting her next attack bonus range, damage, and attack speed, and refunding energy. | Not comparedPassive, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Ambessa R Public Execution | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Blinks to an enemy champion. | Ambessa blinks to the farthest enemy champion in a line of her choosing and suppresses them upon her arrival. She then slams the enemy into the ground where they take damage and are stunned. | DisagreesDirection, affects EnemiesAimed in a direction, but she only blinks to an enemy champion in the line. | Riot, patch 16.20.1 League wiki |
| Amumu Q Bandage Toss | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Pulls him only if it hits. | Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. | DisagreesDirection, affects EnemiesMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Aurelion Sol W Astral Flight | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Flies in a direction. | Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Aurora W Across the Veil | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Hop and invisibility. | Aurora leaps in a direction of her choosing, entering the spirit realm upon landing, becoming invisible, and gaining Move Speed for a short duration of time. | Agreesdirection, affects self | Riot, patch 16.20.1 League wiki |
| Aurora E The Weirding | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Blast and a hop backward. | Aurora converges the realms, sending out a blast of spirit magic that damages and slows enemies before Aurora hops backward to safety. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Aurora R Between Worlds | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C D | Leaps in a direction of her choice. | Aurora leaps in a direction of her choosing, releasing a shockwave that damages and slows any enemies it hits. Afterward, she creates an area that slows enemies within it and allows Aurora to teleport from one side of the area to the other. | AgreesDirection / Auto, affects Enemies, self | Riot, patch 16.20.1 League wiki |
| Azir E Shifting Sands | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule | Dashes to his own soldier. | Azir shields himself briefly and dashes to one of his Sand Soldiers, damaging enemies. If he hits an enemy champion, he instantly readies a new Sand Soldier for deployment and halts his dash. | DisagreesUnit, affects Self, EnemiesMeraki lists the enemies it damages. The dash goes to his own soldier. | Riot, patch 16.20.1 League wiki |
| Bard E Magical Journey | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Portal through terrain. | Bard opens a portal in nearby terrain. Allies and enemies alike can take a one-way trip through that terrain by moving into the portal. | AgreesDirection, affects Self, Allies, Enemies | Riot, patch 16.20.1 League wiki |
| Bel'Veth Q Void Surge | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Bel'Veth dashes in a chosen direction and damages all enemies she passes through. | AgreesDirection, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Braum W Stand Behind Me | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule | Leaps to an ally champion or minion. | Braum leaps to a target allied champion or minion. On arrival, Braum and the ally gain Armor and Magic Resist for a few seconds. | AgreesUnit, affects Self, Allies | Riot, patch 16.20.1 League wiki |
| Briar Q Head Rush | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Leaps to a target enemy unit. | Briar leaps to a unit and hits enemies with The Heel Wheel (of Pain), stunning them and breaking their Armor. | AgreesUnit, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Briar W Blood Frenzy | Needs a target Enemy champion Needs an enemy champion. Changed after review | Leaps forward with no target, but the frenzy then makes her chase the nearest enemy. Changed after review to needing a target. Frenzy makes her “relentlessly pursue the nearest enemy” (Riot ability text) | Briar leaps forward and shatters her pillory, entering a Blood Frenzy that causes her to relentlessly pursue the nearest enemy (prioritizing champions). While frenzied, she gains increased Attack Speed and Move Speed, and her attacks deal damage in an area around her target. | DisagreesLocation, affects Enemies, SelfThe leap is aimed freely, but the frenzy then forces her onto the nearest enemy. Changed after review. | Riot, patch 16.20.1 League wiki |
| Briar R Certain Death | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Added 23 Oct | Flies to the first champion her gemstone hits. “She then beelines straight to them” (Riot ability text) | Briar kicks her pillory's hemolith gemstone, marking the first champion it hits as her prey. She then beelines straight to them, fearing other surrounding enemies upon arriving at her target, and enters a state of complete hemomania. | DisagreesDirection, affects Enemies, SelfMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Caitlyn E 90 Caliber Net | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Knocks herself backward. | Caitlyn fires a heavy net to slow her target. The recoil knocks Caitlyn back. | AgreesDirection, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Camille E Hookshot | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: C | Needs terrain, not an enemy. “This is Camille’s engage/disengage tool.” (Mobafire guide) | Camille pulls herself to a wall, leaping off and knocking up enemy champions upon landing. | AgreesDirection, affects Terrain, Self | Mobafire guide Riot, patch 16.20.1 League wiki |
| Camille R The Hextech Ultimatum | Needs a target Enemy champion Needs an enemy champion. Set by the rule Flips in: C | Leaps to an enemy champion. | Camille dashes to target champion, anchoring them to the area. She also deals bonus magic damage to the target with her basic attacks. | AgreesUnit, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Corki W Valkyrie | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Flies in a direction. | Corki flies a short distance, dropping bombs that create a trail of fire that damages opponents who remain in it. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Darius R Noxian Guillotine | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Leaps to an enemy champion. | Darius leaps to an enemy champion and strikes a lethal blow, dealing true damage. This damage is increased for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed for a brief duration. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Diana E Lunar Rush | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to an enemy unit. | Becomes the living embodiment of the vengeful moon, dashing to an enemy and dealing magic damage. Lunar Rush has no cooldown when used to dash to an enemy afflicted with Moonlight. All other enemies will have the Moonlight debuff removed regardless of whether they were the target of Lunar Rush. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Ekko E Phase Dive | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Dashes in a direction; the blink after needs a target. | Ekko rolls evasively while charging up his Z-Drive. His next attack deals bonus damage and warps reality, teleporting him to his target. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Ekko R Chronobreak | Escape-capable Return Moves out and can snap back to where it started. Judgment call, reviewed Flips in: B C | Rewinds to where he was four seconds ago. “Once they’re dead, Chronobreak back to safety!” (Riot, Ekko spotlight) | Ekko shatters his timeline, becoming untargetable and rewinding to a more favorable point in time. He returns to whenever he was a few seconds ago, and heals for a percentage of the damage received in that duration. Enemies near his arrival zone take massive damage. | AgreesAuto, affects Enemies / Self | Riot, Ekko spotlight Riot, patch 16.20.1 League wiki |
| Elise Q Venomous Bite (spider) | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Lunges to a target enemy. | Human Form: Deals damage based upon how high the target's Health is. Spider Form: Lunges at an enemy and deals damage based upon how low their Health is. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Elise E Rappel (spider) | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Judgment call, reviewed Flips in: A C | Descends on a target enemy, though it also dodges in place. Her escape example lands on a jungle camp over a wall: it still needs a unit (Riot, Elise spotlight) | Human Form: Stuns the first enemy unit hit and reveals them if they are not stealthed. Spider Form: Elise and her Spiderlings ascend into the air and then descend upon target enemy. After descending on an enemy target, Elise's bonus damage and healing from Spider Queen is increased. | DisagreesLocation / Unit, affects Self, EnemiesMeraki records the ascent. The descent needs a target enemy, or she lands where she started. | Riot, Elise spotlight Riot, patch 16.20.1 League wiki |
| Evelynn E Whiplash (empowered) | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Dashes to the target enemy. | Evelynn whips her target with her Lasher, dealing damage. She then gains Move Speed for a short duration. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Evelynn R Last Caress | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Blinks backward. | Evelynn briefly goes untargetable and decimates the area in front of her before warping backwards a long distance. | AgreesDirection, affects Enemies / Self | Riot, patch 16.20.1 League wiki |
| Ezreal E Arcane Shift | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Blinks to a location. | Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux. | AgreesLocation, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Fiddlesticks R Crowstorm | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | Blinks to a location. Needs no target, but it's an engage. “initiate a fight by using Flash or Crowstorm over a wall” (League wiki, strategy) | A murder of crows flock wildly around Fiddlesticks, dealing damage per second to all enemy units in the area. | AgreesLocation | League wiki, strategy Riot, patch 16.20.1 League wiki |
| Fiora Q Lunge | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Lunges in a direction. | Fiora lunges in a direction and stabs a nearby enemy, dealing physical damage and applying on-hit effects. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Fizz Q Urchin Strike | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Dashes through a target enemy unit. | Fizz dashes through his target, dealing magic damage and applying on hit effects. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Fizz E Playful / Trickster | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Hops to a location. | Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Galio E Justice Punch | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C D | Dashes in a direction. | Galio will briefly step back and charge, knocking up the first enemy champion he encounters. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Galio R Hero's Entrance | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule Flips in: C | Flies to an ally champion. | Galio designates an ally's position as his landing spot, granting all allies in the area a magic shield. After a delay Galio smashes down location, knocking up nearby enemies. | AgreesUnit, affects Allies, Enemies | Riot, patch 16.20.1 League wiki |
| Gnar E Hop / Crunch | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Hops to a location. | Gnar leaps to a location and bounces off the head of any unit he lands on, traveling further. Mega Gnar is too large to bounce and instead lands with earth-shattering force, dealing damage in an area around him. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Gragas E Body Slam | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Charges in a direction. | Gragas charges to a location and collides with the first enemy unit he comes across, dealing damage to all nearby enemy units and stunning them. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Graves E Quickdraw | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Graves dashes forward gaining an Armor and Magic Resist boost for several seconds. If Graves dashes towards an enemy champion, gain two stacks of True Grit instead. Hitting enemies with basic attacks lowers the cooldown of this skill and refreshes the resistance boost. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Gwen E Skip 'n Slash | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Dashes in a direction. | Gwen dashes a short distance then gains Attack Speed, attack range, and magic damage On-Hit for a few seconds. If she hits an enemy during that time, this Ability's cooldown is partially refunded. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Hecarim R Onslaught of Shadows | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | Charges to a location. Needs no target, but it's an engage. He can “use his ult to escape a bad fight” (r/HecarimMains) | Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, causing nearby enemies to flee in terror. | AgreesLocation | r/HecarimMains Riot, patch 16.20.1 League wiki |
| Illaoi W Harsh Lesson | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Leaps to her next attack's target. | Illaoi leaps to her target, dealing physical damage and causing nearby Tentacles to also swing at the target. | DisagreesAuto, affects SelfMeraki records the empowered attack. The leap goes to that attack's enemy target. | Riot, patch 16.20.1 League wiki |
| Irelia Q Bladesurge | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Judgment call, reviewed Flips in: A | Needs an enemy unit, though minions count, so a wave is an escape route. “dodge attacks, dive opponents, and snag kills”; players escape through a wave or jungle camps (Riot, Irelia spotlight) | Irelia dashes forward to strike her target, healing herself. If the target is Marked or dies to Bladesurge, its cooldown refreshes. | AgreesUnit, affects Enemies, Self | Riot, Irelia spotlight Riot, patch 16.20.1 League wiki |
| Jarvan IV E Demacian Standard | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Judgment call, reviewed | The flag he drops is his own object, and his Q pulls him to it. “E-Q combo is his only gap closer and his only escape” (dodge.gg) | Jarvan IV carries the pride of Demacia, passively granting him bonus Attack Speed. Activating Demacian Standard allows Jarvan IV to place a Demacian flag that deals magic damage on impact and grants Attack Speed to nearby allied champions. | AgreesLocation, affects Self, Enemies | dodge.gg Riot, patch 16.20.1 League wiki |
| Jarvan IV R Cataclysm | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Leaps to an enemy champion. | Jarvan IV heroically leaps into battle at a target with such force that he terraforms the surrounding area to create an arena around them. Nearby enemies are damaged at the moment of impact. | AgreesUnit, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Jax Q Leap Strike | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Judgment call, reviewed | Any unit, including allies and his own wards. “run in, smite and jump right out” with a ward (Mobafire guide) | Jax leaps toward a unit. If they are an enemy, he strikes them with his weapon. | DisagreesUnit, affects EnemiesMeraki lists enemies only, but Riot's text says he "leaps toward a unit", allies and wards included. | Mobafire guide Riot, patch 16.20.1 League wiki |
| Jayce Q To the Skies (hammer) | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Leaps to a target enemy. | Hammer Stance: Leaps to an enemy dealing physical damage and slowing enemies. Cannon Stance: Fires an orb of electricity that detonates upon hitting an enemy (or reaching the end of its path) dealing physical damage to all enemies hit. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| K'Sante W Path Maker | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C D | Dashes in a direction. | K'Sante charges up, taking reduced damage, then dashes, knocking back and stunning enemies. When All Out, deals increased damage and no longer knocks back or stuns. | AgreesDirection / Auto, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| K'Sante E Footwork | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Dashes in a direction (farther toward an ally). | K'Sante dashes and gains a shield. If targeting an ally, K'Sante dashes to the ally with increased range and both gain a shield. When All Out, cooldown is reduced and speed is increased. | AgreesLocation / Unit, affects Self, Allies | Riot, patch 16.20.1 League wiki |
| K'Sante R All Out | Needs a target Enemy champion Needs an enemy champion. Set by the rule Flips in: C | Knocks an enemy champion back and dashes after them. | K'Sante knocks an enemy back, launching them through any wall in their path. Then, K'Sante goes All Out and dashes after them, gaining increased damage, healing, and transformed abilities at the cost of reduced defenses. | Agreesunit, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Kai'Sa R Killer Instinct | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Dashes near an enemy champion marked with Plasma. | Kai'Sa dashes near an enemy champion. | DisagreesLocation, affects SelfCast at a location, but only near an enemy champion marked by her passive. | Riot, patch 16.20.1 League wiki |
| Kalista P Martial Poise | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Hops after an attack in a direction of her choice. | Enter a movement command while winding up Kalista's basic attack or Pierce to lunge a short distance when she launches her attack. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Kassadin R Riftwalk | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Blinks to a location. | Kassadin teleports to a nearby location dealing damage to nearby enemy units. Multiple Riftwalks in a short period of time cost additional Mana but also deal additional damage. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Katarina E Shunpo | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Judgment call, reviewed | Blinks to any unit except wards, or to her own dagger. “can be used on any unit except structures and wards” (League wiki) | Katarina blinks to the target, striking it if its an enemy, or striking the nearest enemy otherwise. | AgreesLocation, affects Enemies | League wiki Riot, patch 16.20.1 League wiki |
| Kayn Q Reaping Slash | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Dashes in a direction. | Kayn dashes, then slashes. Both deal damage. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Kayn R Umbral Trespass | Needs a target Enemy champion Needs an enemy champion. Set by the rule Flips in: C | Infests an enemy champion he damaged recently. | Kayn hides in an enemy's body, dealing massive damage when he bursts out. | AgreesUnit / Direction, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Kha'Zix E Leap | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Leaps to a location. | Kha'Zix leaps to an area, dealing physical damage upon landing. If he chooses to Evolve Wings, Leap's range increases and the cooldown resets on champion kill or assist. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Kindred Q Dance of Arrows | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Kindred tumbles and shoots up to three arrows at nearby targets. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Kled E Jousting | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction; the recast needs a hit. | Kled dashes, dealing physical damage and gaining a short burst of speed. Kled can cast this ability again to dash back through his initial target, dealing the same damage. | AgreesDirection / Auto, affects Enemies | Riot, patch 16.20.1 League wiki |
| LeBlanc W Distortion | Escape-capable Return Moves out and can snap back to where it started. Set by the rule Flips in: B | Dashes to a location and can return. | LeBlanc dashes to a location, dealing damage to enemies near her destination. For the next 4 seconds, activate Distortion again to return LeBlanc to her starting location. | AgreesLocation / Auto, affects Enemies | Riot, patch 16.20.1 League wiki |
| LeBlanc R Mimic | Escape-capable Return Moves out and can snap back to where it started. Judgment call, reviewed Flips in: B | Copies Distortion (and other spells). Riot built her other spells so she wouldn’t “just save Distortion to escape” (Riot, LeBlanc spotlight) | LeBlanc casts a mimicked version of one of her basic spells. | AgreesVaried, affects Self | Riot, LeBlanc spotlight Riot, patch 16.20.1 League wiki |
| Lee Sin Q Resonating Strike | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Dashes only after Sonic Wave hits. | Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. | DisagreesProximity, affects EnemiesMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Lee Sin W Safeguard | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule | Dashes to an ally or his own ward. | Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp. | DisagreesUnitMeraki lists no affected units. The dash goes to an ally, his own minion or his ward. | Riot, patch 16.20.1 League wiki |
| Leona E Zenith Blade | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Pulls her in only if it hits a champion. | Leona projects a solar image of her sword, dealing magic damage to all enemies in a line. When the image fades, the last enemy champion struck will be briefly immobilized and Leona will dash to them. | DisagreesDirection, affects EnemiesMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Lissandra E Glacial Path | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Teleports to her claw. | Lissandra creates an ice claw that deals magic damage. Reactivating this ability transports Lissandra to the claw's current location. | AgreesDirection / Auto, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Locke E Ashen Pursuit | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed | Blinks to a location, then his next attack dashes at his target. The blink alone needs nothing. “Time your Ashen Pursuit to cut off their escape route.” Riot frames it as an engage (Riot, Locke spotlight) | Locke teleports to a location before dashing to attack his next target, dealing damage to enemies passed through. | Not compared No record yet | Riot, Locke spotlight Riot, patch 16.20.1 League wiki |
| Lucian E Relentless Pursuit | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Lucian quickly dashes a short distance. Lightslinger attacks reduce Relentless Pursuit's cooldown. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Malphite R Unstoppable Force | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | Charges to a location. Needs no target, but it's an engage. “can also be used as an effective escape” (League wiki, strategy) | Malphite launches himself to a location at high speed, damaging enemies and knocking them into the air. | AgreesLocation, affects Enemies | League wiki, strategy Riot, patch 16.20.1 League wiki |
| Maokai W Twisted Advance | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Dashes to a target enemy unit. | Maokai contorts into a mass of moving roots, becoming untargetable and dashing to the target. Upon arrival, he roots the target. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Master Yi Q Alpha Strike | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Needs an enemy unit. | Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown. | AgreesUnit, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Naafiri E Eviscerate | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Naafiri dashes and damages enemies in an area around her, recalling her packmates and fully healing them. | AgreesLocation, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Naafiri R Hounds' Pursuit | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Dashes at a champion. | Naafiri and her packmates dash at a champion, dealing damage. Naafiri reveals nearby enemies if she scores a takedown and can recast this Ability once. The second cast grants a shield. | AgreesUnit, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Nautilus Q Dredge Line | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Judgment call, reviewed | Hitting an enemy or terrain pulls him, so a wall makes it an escape. Escaping with it “is not very viable”; a wall hook is the exception (League wiki, strategy) | Nautilus hurls his anchor forward. Colliding with an enemy pulls them and Nautilus together, dealing magic damage. Colliding with terrain pulls Nautilus towards it. | DisagreesDirection, affects Self, EnemiesMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | League wiki, strategy Riot, patch 16.20.1 League wiki |
| Nidalee W Pounce | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Pounces to a location. | In human form, Nidalee lays a trap for unwary opponents that, when sprung, damages and reveals its target. As a cougar, she jumps in a direction, dealing damage in an area where she lands. | AgreesDirection / Unit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Nilah E Slipstream | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Judgment call, reviewed Flips in: A | Dashes to a target unit. Affects enemies only, so no ally dashes (League wiki) | Nilah enthusiastically dashes toward her target, dealing damage to any enemies she passes through on the way. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Nocturne R Paranoia | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Flies to an enemy champion. | Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion. | DisagreesAuto / Unit, affects EnemiesMeraki records the map-wide darkness. The flight needs an enemy champion. | Riot, patch 16.20.1 League wiki |
| Ornn E Searing Charge | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Charges in a direction. | Ornn charges, dealing damage to enemies he passes through. If Ornn collides with terrain while charging, the impact creates a shockwave around him which deals damage and knocks up enemies. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Pantheon W Shield Vault | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A C | Leaps to a target enemy unit. | Pantheon dashes to a target, damaging and stunning them. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Pantheon R Grand Starfall | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: C D | Leaps to a location from far away. Needs no target. Used to “cut off their escape” (r/summonerschool) | Pantheon composes himself and then leaps into the air, landing at a chosen location as a comet. | AgreesLocation, affects Enemies | r/summonerschool Riot, patch 16.20.1 League wiki |
| Poppy E Heroic Charge | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to a target enemy unit. | Poppy dashes to the target and pushes it back. If the target is pushed into a wall, it is stunned. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Pyke E Phantom Undertow | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Pyke dashes and leaves behind a phantom that will return to him, stunning enemy champions along its path. | AgreesDirection, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Pyke R Death from Below | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Blinks only to execute. | Pyke blinks to and executes low health enemies, allowing him to cast this spell again and granting additional gold to an ally who assists. | DisagreesLocation, affects Self, EnemiesMeraki records the aimed area. He only blinks when it executes a champion. | Riot, patch 16.20.1 League wiki |
| Qiyana W Terrashape | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes to a location near terrain. | Qiyana dashes to a location and enchants her weapon with an element. Her attacks and abilities deal bonus damage while her weapon is enchanted. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Qiyana E Audacity | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to a target enemy. | Qiyana dashes to an enemy, damaging them. | AgreesUnit, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Quinn E Vault | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Judgment call, reviewed Flips in: A | Needs an enemy, but she bounces back to range, so it also makes distance. “Vault on someone trying to gank you”, but she needs an enemy to vault off (League wiki, strategy) | Quinn dashes to an enemy, dealing physical damage and slowing the target's Move Speed. Upon reaching the target, she leaps off the target, briefly interrupting it, and lands near her maximum Attack Range away from the target. | AgreesUnit, affects Enemies | League wiki, strategy Riot, patch 16.20.1 League wiki |
| Rakan W Grand Entrance | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Dashes to a location. | Dashes to a location, knocking up nearby enemies on arrival. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Rakan E Battle Dance | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule | Dashes to an ally. | Flies to an allied champion granting them a shield. Can be re-cast for free for a short duration. | AgreesUnit, affects Allies | Riot, patch 16.20.1 League wiki |
| Rammus R Soaring Slam | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Leaps to a location. | Rammus hops into the air and slams down at a target area, dealing magic damage and slowing enemies. If cast while Rammus is in Powerball, Rammus knocks up enemies near the center as well. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Rek'Sai E Tunnel (burrowed) | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Tunnels to a location. | Rek'Sai bites her target, dealing physical damage, or bonus true damage if she has max Fury. While Burrowed, Rek'Sai creates a re-usable, long lasting tunnel. Enemies can destroy it by standing on top of either entrance. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Rek'Sai R Void Rush | Needs a target Enemy champion Needs an enemy champion. Set by the rule Flips in: C | Dashes to a marked champion. | Rek'Sai passively marks targets by damaging them. She can activate this ability to become briefly untargetable and lunge at a marked target for heavy damage based on their maximum health. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Rell W Crash Down | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | A dismount leap with no target. “Your W is your engage” (r/supportlol) | Mounted: Rell Dismounts, crashing down in her armor, Knocking enemies up and gaining a large Shield. While dismounted, she gains Armor, Magic Resist, Attack Speed, and Attack Range, but is Slowed. Dismounted: Rell forms her Mount, gaining a burst of speed and Knocking Up the next enemy she attacks. | AgreesLocation, affects Enemies | r/supportlol Riot, patch 16.20.1 League wiki |
| Renekton E Slice and Dice | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Renekton dashes, dealing damage to units along the way. Empowered, Renekton deals bonus damage and reduces the Armor of units hit. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Rengar P Unseen Predator | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Leaps from brush to a target. | While in Brush, Rengar leaps at his target with his basic attack. Rengar generates Ferocity whenever he casts an ability. At Max Ferocity, his next ability is empowered. Killing enemy champions awards trophies on Rengar's Bonetooth Necklace, granting bonus attack damage. | Not comparedPassive, affects Self | Riot, patch 16.20.1 League wiki |
| Rengar R Thrill of the Hunt | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Leaps to the nearest champion. | Rengar's predatory instincts take over, Camouflaging him and revealing the nearest enemy champion in a large radius around him. During Thrill of the Hunt, Rengar gains Move Speed and he can leap to the tracked enemy without being in brush, reducing their armor. | DisagreesAuto, affects EnemiesMeraki records the camouflage. The leap needs a nearby champion. | Riot, patch 16.20.1 League wiki |
| Riven Q Broken Wings | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Riven lashes out in a series of strikes. This ability can be reactivated three times in a short time frame with the third hit knocking back nearby enemies. | AgreesAuto / Unit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Riven E Valor | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Riven steps forward a short distance and blocks incoming damage. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Ryze R Realm Warp | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed | A team teleport to a location. “you can use it for yourself as an escape tool” (r/RyzeMains) | Passively, Overload deals even more damage against targets with Flux. On cast, Ryze creates a portal to a nearby location. After a few seconds, allies standing near the portal are teleported to the target location. | AgreesLocation, affects Allies | r/RyzeMains Riot, patch 16.20.1 League wiki |
| Samira P Daredevil Impulse | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Dashes only to an immobilized enemy. | Samira builds a combo by hitting attacks or abilities unique from the previous hit. Samira's attacks in melee range deal additional magic damage. Samira's attacks against enemies affected by Immobilizing effects will dash her to her attack range. If the enemy is Knocked Up, she also keeps them Knocked Up briefly. | Not comparedPassive, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Samira E Wild Rush | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes through an enemy unit or structure. | Samira dashes through an enemy (including structures), slashing enemies she passes through and gaining Attack Speed. Killing an enemy champion refreshes this ability's cooldown. | AgreesUnit, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Sejuani Q Arctic Assault | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Dashes in a direction. | Sejuani charges forward, knocking enemies into the air. The charge stops after hitting an enemy champion. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Sett R The Show Stopper | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Grabs an enemy champion. | Sett carries an enemy champion through the air and slams them into the ground, dealing damage and slowing all enemies near where they land. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Shaco Q Deceive | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Blinks to a location. | Shaco becomes Invisible and teleports to target location. His first attack while Invisible is empowered, dealing bonus damage and critically striking if he attacks from behind. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Shen E Shadow Dash | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Shen dashes in a direction, taunting enemies in his path. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Shen R Stand United | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule | Teleports to an ally champion. | Shen shields target allied champion from incoming damage, and soon after teleports to their location. | AgreesUnit, affects Allies | Riot, patch 16.20.1 League wiki |
| Shyvana R Dragon's Descent | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Flies to a location. | Shyvana transforms into a Dragon and leaps forward causing enemies along her path to flee. While in Dragon form she becomes larger and her basic abilities are empowered. | AgreesLocation, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Sion R Unstoppable Onslaught | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | Charges in a direction. Needs no target, but it's an engage. “Use Unstoppable Onslaught to initiate teamfights!” Players also call it “a reliable escape tool” (Riot, Sion spotlight) | Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged. | AgreesDirection / Auto, affects Self, Enemies | Riot, Sion spotlight Riot, patch 16.20.1 League wiki |
| Skarner E Ixtal's Impact | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Charges in a direction, through terrain. | Skarner charges forward and passes through terrain. If he collides with a champion or large monster, he'll slam them into the next wall he hits to damage and stun them. | AgreesDirection | Riot, patch 16.20.1 League wiki |
| Sylas W Kingslayer | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to a target enemy. | Sylas lunges at an enemy with magical force dealing damage and healing himself against enemy champions. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Sylas E Abscond | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Sylas dashes to a location. Sylas can recast the ability to throw his chains out, pulling himself to an enemy he hits. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Tahm Kench W Abyssal Dive | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C D | Dives to a location. | Dive down and then re-appear at target location, damaging and knocking up all enemies in an area. | AgreesLocation, affects Self, Allies | Riot, patch 16.20.1 League wiki |
| Taliyah R Weaver's Wall | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Rides the wall. | Taliyah creates a very long wall and then surfs it. | AgreesDirection / Auto, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Talon Q Noxian Diplomacy | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Leaps to a target enemy. | Talon stabs the target unit. If they are within melee range, this attack deals critical damage. If they are outside melee range, Talon will leap at his target before stabbing them. Talon refunds some health and cooldown if this ability kills the target. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Talon E Assassin's Path | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Vaults over terrain. | Talon vaults over any terrain or structure, up to a max distance. This ability has a low cooldown, but puts the used terrain on a long cooldown. | AgreesLocation, affects Self | Riot, patch 16.20.1 League wiki |
| Thresh Q Death Sentence | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Dashes only after the hook hits. | Thresh binds an enemy in chains and pulls them toward him. Activating this ability a second time pulls Thresh to the enemy. | DisagreesDirection / Auto, affects Enemies / SelfMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Tristana W Rocket Jump | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Jumps to a location. | Tristana fires at the ground to propel her to a distant location, dealing damage and slowing surrounding units for a brief period where she lands. | AgreesLocation, affects Enemies / Self | Riot, patch 16.20.1 League wiki |
| Tryndamere E Spinning Slash | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Tryndamere slices toward a target unit, dealing damage to enemies in his path. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Twisted Fate R Destiny | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Teleports to a location. | Twisted Fate predicts the fortunes of his foes, revealing all enemy champions and enabling the use of Gate, which teleports Twisted Fate to any target location in 1.5 seconds. | AgreesAuto / Location, affects Enemies, Allies, Self | Riot, patch 16.20.1 League wiki |
| Urgot E Disdain | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Charges in a direction. | Urgot charges in a direction, shielding himself and trampling non-champion enemies. If he catches an enemy champion, he will stop and hurl them out of his way. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Vayne Q Tumble | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Rolls in a direction. | Vayne tumbles, maneuvering to carefully place her next shot. Her next attack deals bonus damage. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Vex R Shadow Surge | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Dashes only to a champion the bolt hit. | Fire a missile that marks an enemy champion. Recast to dash to them and deal damage. | DisagreesDirection / Auto, affects Self, EnemiesMeraki records how the cast is aimed. The movement only happens if it hits an enemy. | Riot, patch 16.20.1 League wiki |
| Vi Q Vault Breaker | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Charges in a direction. | Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows. | AgreesAuto / Direction, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Vi R Cease and Desist | Needs a target Enemy champion Needs an enemy champion. Set by the rule | Charges at an enemy champion. | Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Viego W Spectral Maw | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Dashes in a direction. | Viego charges up before dashing forward, releasing a ball of concentrated Black Mist that stuns the first enemy hit. | AgreesAuto / Direction, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Viego R Heartbreaker | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C | Blinks to a location. | Viego teleports to a nearby location and executes an enemy champion on arrival, piercing their heart and causing a destructive shockwave around them that knocks away their allies. | AgreesLocation, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Volibear R Stormbringer | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: D | Leaps to a location. Needs no target, but it's an engage. “allows for easy tower dives” (Dignitas guide) | Volibear leaps to a target location, Slowing and damaging enemies beneath him while gaining bonus Health. Enemy towers near his landing location become temporarily disabled. | AgreesLocation, affects Enemies, Self | Dignitas guide Riot, patch 16.20.1 League wiki |
| Warwick Q Jaws of the Beast | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Holding it sticks him to the target enemy. | Warwick lunges forward and bites his target, dealing damage based on their maximum health and healing for damage dealt. | AgreesUnit, affects Enemies, Self | Riot, patch 16.20.1 League wiki |
| Warwick R Infinite Duress | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: D | Leaps in a direction (a champion hit is suppressed). | Warwick leaps in a direction (scaling with his bonus Move Speed), suppressing the first champion he collides with for 1.5 seconds. | AgreesDirection, affects Enemies | Riot, patch 16.20.1 League wiki |
| Wukong W Warrior Trickster | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Wukong becomes Invisible and dashes in a direction, leaving behind a clone that will attack nearby enemies. | AgreesLocation, affects Enemies | Riot, patch 16.20.1 League wiki |
| Wukong E Nimbus Strike | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to a target enemy unit. | Wukong dashes to a targeted enemy and sends out images to attack enemies near his target, dealing damage to each enemy struck. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Xin Zhao E Audacious Charge | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes to a target enemy. | Xin Zhao charges to an enemy, gaining increased Attack Speed and dealing damage to all enemies in the area, slowing them briefly. This Ability gains increased range against Challenged targets. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Yasuo E Sweeping Blade | Needs a target Any enemy unit Needs an enemy unit, but a minion or monster will do. Set by the rule Flips in: A | Dashes through a target enemy unit. | Dashes through target enemy, dealing magic damage. Each cast increases subsequent dash's damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle. | AgreesUnit, affects Enemies | Riot, patch 16.20.1 League wiki |
| Yasuo R Last Breath | Needs a target After a hit Moves you only after it, or something else, hits an enemy. Set by the rule | Blinks only to an airborne enemy champion. | Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration. | AgreesUnit / Proximity, affects Enemies | Riot, patch 16.20.1 League wiki |
| Yone Q Mortal Steel (third cast) | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking enemies Airborne. | AgreesDirection, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Yone E Soul Unbound | Escape-capable Return Moves out and can snap back to where it started. Set by the rule Flips in: B | Dashes out, then snaps back. | Yone's spirit leaves his body behind, gaining Move Speed. When this ability ends, Yone's spirit is forced back to his body and he repeats a portion of the damage he dealt as a spirit. | AgreesDirection / Auto, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Yone R Fate Sealed | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Blinks along a line. | Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. | AgreesDirection, affects Self, Enemies | Riot, patch 16.20.1 League wiki |
| Yunara E Untouchable Shadow | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed | Dashes in a direction only while her R is active. “She can dive out of danger or right into the fight.” (Riot, Yunara spotlight) | Yunara gains Move Speed and becomes Ghosted. While in her Transcendent State she instead dashes in a direction. | AgreesLocation, affects Self | Riot, Yunara spotlight Riot, patch 16.20.1 League wiki |
| Yuumi W You and Me! | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule Flips in: C | Attaches to an ally. | Yuumi dashes to a target ally, becoming untargetable from everything except turrets. While on her Best Friend, she gains Heal & Shield Power and grants her Ally On-Hit healing. | AgreesUnit / Direction, affects Allies | Riot, patch 16.20.1 League wiki |
| Zaahen E Aureate Rush | Escape-capable Free Aimed at the ground or a direction. No unit needed. Judgment call, reviewed Flips in: C | Dashes to a location. “a chase tool or as a quick repositioning option” (Riot, Zaahen spotlight) | Zaahen dashes to a location and slices around himself. | Not compared No record yet | Riot, Zaahen spotlight Riot, patch 16.20.1 League wiki |
| Zaahen R Grim Deliverance | Escape-capable Free Aimed at the ground or a direction. No unit needed. Added 23 Oct Flips in: C | Launches into the air to a target location, then slams down. Up to 600 range, and it crosses terrain. “launches with displacement immunity into the air to the target location” (League wiki) | Zaahen rises then stabs downward, damaging enemies and healing for a portion of the damage dealt. | Not compared No record yet | Riot, patch 16.20.1 League wiki |
| Zac E Elastic Slingshot | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule Flips in: C D | Launches to a location. | Zac attaches his arms to the ground and stretches back, launching himself forward. | AgreesDirection / Location, affects Enemies | Riot, patch 16.20.1 League wiki |
| Zed W Living Shadow | Escape-capable Own or ally Goes to your own object or an ally: a ward, dagger, flag, soldier, shadow, or an ally champion or minion. Set by the rule Flips in: C | Swaps to his own shadow. | Passive: Zed gains energy whenever he and his shadows strike an enemy with the same ability. Energy can only be gained once per cast ability. Active: Zed's shadow dashes forward, remaining in place for a few seconds. Reactivating Living Shadow will cause Zed to switch positions with this shadow. | AgreesLocation / Auto, affects Self | Riot, patch 16.20.1 League wiki |
| Zed R Death Mark | Needs a target Enemy champion Needs an enemy champion. Judgment call, reviewed Flips in: C | Dashes to an enemy champion, but leaves a shadow he can swap back to. Riot gives the escape job to his W: “Living Shadow can help Zed escape ganks” (Riot, Zed spotlight) | Zed becomes untargetable and dashes to an enemy champion, marking them. After 3 seconds the mark triggers, repeating a portion of all the damage Zed dealt to the target while they were marked. | AgreesUnit / Auto, affects Self, Enemies | Riot, Zed spotlight Riot, patch 16.20.1 League wiki |
| Zeri E Spark Surge | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Dashes in a direction. | Zeri dashes a short distance and energizes Burst Fire to pierce through enemies. She will vault and grind over any terrain she touches. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
| Ziggs W Satchel Charge | Escape-capable Free Aimed at the ground or a direction. No unit needed. Set by the rule | Knocks himself back. | Ziggs flings an explosive charge that detonates after a delay, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage. Ziggs can use the Satchel to hexplode vulnerable enemy turrets. | AgreesLocation / Auto, affects Enemies / Self | Riot, patch 16.20.1 League wiki |
| Zoe R Portal Jump | Escape-capable Return Moves out and can snap back to where it started. Set by the rule Flips in: B | Blinks, then snaps back. | Blink to a nearby position for 1 second. Then blink back. | AgreesDirection, affects Self | Riot, patch 16.20.1 League wiki |
Credit
The split was designed by readers: u/GigarandomNoodle and u/Careful_Purple2838 on r/LeagueUnfiltered, and u/F0RGERY and u/ZioSam2_dad on r/leagueoflegends. Second-coder data: Meraki Analytics' lolstaticdata, retrieved 23 Oct 2026 (file c4d2266c). Ability text: Riot Data Dragon 16.20.1.
Method references: the labels follow the content-analysis approach in Neuendorf's The Content Analysis Guidebook (a written codebook, then agreement with a second coder). The stress tests are a small version of the multiverse analysis in Steegen and colleagues (2016).